art dumbing from a 2021 project:
Athame was an open-world, resource-collecting, deck-building game initially developed as a playable demo, but unfortunately, it was later canceled. I served as the Lead Artist responsible for crafting all the visuals within the demo. This encompassed everything from character and enemy design to world resources, UI elements, and even delving into marketing and basic Unity shaders.
All in all, the project proved to be a rejuvenating and a significant learning opportunity. Enjoy!